Create A Victorian Room With Blender And Substance Painter
Published 7/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 13.92 GB | Duration: 18h 33m
Learn Blender while creating a detailed environment suitable for animation or games.

What you'll learn
Model 3D objects in Blender
Texture 3D models in Substance Painter
Render an animation using Blender's Cycles render engine
Edit a video with Blender's Video Sequence Editor
Blender and Substance Painter are used in this course. The free paint program, Krita, is used briefly to edit images.
In this course you'll learn how to create a detailed interior scene using tools and techniques that apply equally to both animation and video games. We'll use Blender to create the 3D models of the furniture, accessories, and the structure of the room. And then we'll work on UV mapping all of the 3D objects, getting them ready for export, and taking them into Substance Painter for texturing. You'll learn how to use layer masks in Substance Painter to quickly create realistic textures for your 3D objects.We'll set up a Blender export template in Substance Painter, and export our texture maps so that we can use Blender's Node Wrangler to easily apply the textures to our scene. Next we'll work on lighting the scene, and rendering using Blender's Cycles render engine. We'll animate the camera and use Blender's Video Sequence Editor to edit our rendered shots together. We'll even add some music and then render it all out to a single mp4 video file.If you're interested in creating environments for animation or video games, then this course is for you. You'll learn how to create a realistic, detailed scene from the first polygon to the final render. So join me as we "Create a Victorian Room with Blender and Substance Painter."
Section 1: Introduction
Lecture 1 Introduction to the Course
Lecture 2 Setting Up a Reference Figure
Section 2: Modeling the Furniture
Lecture 3 Beginning the Coffee Table
Lecture 4 Continuing the Coffee Table
Lecture 5 Finishing the Coffee Table
Lecture 6 Modeling the Round End Table
Lecture 7 Completing the Round End Table
Lecture 8 Starting the Arm Chair
Lecture 9 Refining the Shape of the Arm Chair
Lecture 10 Creating the Legs of the Chair
Lecture 11 Using the Path Tool
Lecture 12 Creating the Front Panels of the Arm Chair
Lecture 13 Finishing the Arm Chair
Lecture 14 Starting the Dining Chair
Lecture 15 Creating the Legs of the Dining Chair
Lecture 16 Modeling the Back of the Dining Chair
Lecture 17 Completing the Dining Chair
Lecture 18 Beginning the Chesterfield Sofa
Lecture 19 Finishing the Chesterfield Sofa
Lecture 20 Creating the Chesterfield Chair
Lecture 21 Beginning the Desk
Lecture 22 Adding the Drawers to the Desk
Lecture 23 Finishing the Desk
Lecture 24 Beginning the Desk Chair
Lecture 25 Creating the Cushions of the Desk Chair
Lecture 26 Modeling the Legs of the Desk Chair
Lecture 27 Finishing the Desk Chair
Lecture 28 Beginning the Wall Table
Lecture 29 Creating the Drawers and Legs of the Wall Table
Lecture 30 Finishing the Wall Table
Lecture 31 Beginning the Side Chair
Lecture 32 Working on the Legs of the Side Chair
Lecture 33 Finishing the Side Chair
Lecture 34 Starting the End Table
Lecture 35 Completing the End Table
Section 3: Modeling the Room
Lecture 36 Using Walk Navigation
Lecture 37 Blocking In the Walls and Panels
Lecture 38 Modeling the Mantel of the Fireplace
Lecture 39 Continuing the Fireplace
Lecture 40 Using the Boolean Modifier
Lecture 41 Placing the Fireplace in the Room
Lecture 42 Creating the Door Opening and Hallway
Lecture 43 Modeling the Door Panels
Lecture 44 Working on the Wall Details
Lecture 45 Adding the High Windows
Lecture 46 Finishing the Wood Panels
Lecture 47 Finishing the Window Frames
Section 4: UV Mapping the Furniture
Lecture 48 The Basic Tools of UV Mapping
Lecture 49 UV Mapping the Coffee Table
Lecture 50 Testing and Organizing the UV Map
Lecture 51 UV Mapping the Round Table
Lecture 52 Beginning the UV Map for the End Table
Lecture 53 Finishing the End Table
Lecture 54 UV Mapping the Wall Table
Lecture 55 UV Mapping the Dining Chair
Lecture 56 UV Mapping the High Back Chair
Lecture 57 Finishing the High Back Chair
Lecture 58 UV Mapping the Arm Chair
Lecture 59 UV Mapping the Desk Chair
Lecture 60 UV Mapping the Desk
Lecture 61 Finishing the Desk
Lecture 62 UV Mapping the Sofa
Lecture 63 UV Mapping the Chesterfield Chair
Section 5: Texturing the Furniture with Substance Painter
Lecture 64 Possible Issues When Exporting
Lecture 65 Possible Issues when Baking
Lecture 66 Aligning the Wood Grain of the Coffee Table
Lecture 67 Exporting Texture Maps from Substance Painter
Lecture 68 Using Blender's Vertex Paint Tool
Lecture 69 Adding Textures Based on a Color ID Map
Lecture 70 Setting Vertex Colors for the Dining Chair
Lecture 71 Texturing the Dining Chair
Lecture 72 Using Materials Instead of Vertex Colors
Lecture 73 Using Paint Layers in Substance Painter
Lecture 74 Finishing the Wall Table
Lecture 75 Texturing the Desk Chair
Lecture 76 Blender's Two Sculpting Methods
Lecture 77 Sculpting the Wrinkles of the Desk Chair
Lecture 78 Baking a Normal Map in Blender
Lecture 79 Using the Baked Normal Map in Substance Painter
Lecture 80 Using a Custom UV Test Pattern
Lecture 81 Texturing the Desk in Substance Painter
Lecture 82 Texturing the Arm Chair
Lecture 83 Texturing the End Table
Lecture 84 Preparing the Sofa for Export
Lecture 85 Texturing the Chesterfield Sofa
Lecture 86 Painting Out Problem Areas in the Normal Map
Lecture 87 Using Smart Materials in Substance Painter
Lecture 88 Texturing the Small Round Table
Section 6: UV Mapping the Room
Lecture 89 Beginning to UV Map the Room
Lecture 90 UV Mapping the Fireplace
Lecture 91 UV Mapping the Walls
Lecture 92 Finishing the Room UV Maps
Section 7: Texturing the Room
Lecture 93 Exporting and Baking the Room
Lecture 94 Texturing the Room
Lecture 95 Applying Textures to the Room
Lecture 96 Exporting the Room Textures
Lecture 97 Applying the Room Textures in Blender
Section 8: Creating Accessories and Trim
Lecture 98 Creating the Rugs
Lecture 99 Modeling the Crown Molding
Lecture 100 UV Mapping the Crown Molding
Lecture 101 Texturing the Crown Molding
Lecture 102 Using Krita to Texture the Paintings
Lecture 103 Creating the Bookshelves
Lecture 104 Creating Antique Books
Lecture 105 Using Blender's Physics Engine to Drape a Blanket
Lecture 106 Modeling the Leaded Glass Windows
Section 9: Lighting and Rendering the Scene
Lecture 107 Render Settings and Emissive Materials
Lecture 108 Practical Lights and Camera Settings
Lecture 109 Creating the Window Glass Material
Lecture 110 Adding Lights to the Scene
Lecture 111 Creating Volumetric Lighting
Lecture 112 Render Settings and Light Properties
Lecture 113 Creating a Quick Fire Simulation
Lecture 114 Setting Up the Scene for Rendering
Lecture 115 Rendering an Animation
Lecture 116 Using Blender's Video Sequence Editor
Lecture 117 Animating the Rotating Record Player
Lecture 118 Adding Transitions and Rendering
Lecture 119 Adding Music
Lecture 120 Thank You!
Beginner Blender users who would like to learn environment creation.


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